Nieuws

Smash Bros. technieken

Vandaag werden wat oude en nieuwe technieken getoond.

Vandaag heeft de Smash Bros. DOJO voor onze wat nieuwe technieken getoond. De meeste kennen we al van in Melee, maar enkele zijn ook helemaal nieuw zoals het zwemmen. We zullen jullie deze lijst van technieken ook tonen en natuurlijk gaat dat gepaard met enkele screenshots.

Ukemi: When a blow sends you flying, tap the shield button just before you come into contact with the ground, wall, or ceiling. You'll bound off the surface with a little hop and, like a judo master, cancel any excess momentum that would have otherwise kept you careening around wildly. Since midair move-based recoveries have become more fluid, I believe some will find this technique to be slightly less important than it was in the previous game

Perfect Shield: The enemy closes in to attack. You draw him or her closer, then closer still, and just before the blow connects... Clang! You just performed a perfect shield! You'll recover from the blow you just blocked with almost no delay and are in a perfect position to launch a counterattack!

Stale-Move Negation: Use a particular move too many times and the damage it deals will begin to decrease! And so it should. Let's face it, it takes more skill to use a character's full move set than to rely on the same attack over and over. Moves will decrease in attack power when used repeatedly and get progressively weaker with additional usage, so try and weave a wide variety of attacks into your offense. Also, if you feel like your attacks just aren't launching the opponent as far as they should... Once again, I suggest you try mixing a few other moves into your offense.

Glancing Blows: This isn't really a technique so much as it is a little tidbit of Smash info. When your attack just grazes the opponent you'll hear a little "chik," meaning you've just barely grazed the opponent.

Swim: In Brawl you can actually swim a little bit when you're in water. You'll soon drown though, and the more damage you've accumulated, the less time you'll be able to stay afloat.

Small Jump: This technique is absolutely vital in a scuffle. Every character has a momentary animation before they jump where they sort of hunker down. If you let off the jump button before this animation ends you'll perform a small jump. Try using small jumps to close in and score hits on your opponents while dodging their attacks.

Pivot Grab: While dashing, press the direction opposite your current heading while performing a grab. You'll get more range out of this kind of grab, so try pulling a 180 and scooping up your unsuspecting opponent with it.

Eating While Reclining: Let's say you've just taken a solid hit. You go flying and collapse on the ground. You notice a few tasty food items on the ground near you. If this describes your situation, now's the time to hit the A Button. You can scoop up food items and eat them without even standing up.

Breaking Reflectors:
- Mario's Cape
- Fox's Reflector
- Pit's Angel Ring and Mirror Shield
- Zelda's Naryu's Love

...And so on. All these moves have the ability to reflect incoming projectiles back at your opponent. When you use one of these to send back an attack, it actually increases the damage that projectile does. But if you and your opponent pump up a projectile's damage too high, say by reflecting it back and forth...the projectile will become too powerful and break through your reflecting device.

Reacties op dit nieuws-item

Sweet :D
wow nice
Hmm... misschien dan eindelijk een titel waarvoor m'n Wii dan eindelijk weer aan gaat :p. Ziet er inderdaad erg vet uit:)
Duurt nog een half jaar:n

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