Star Wars Battlefront 2 patch brengt nieuwe map voor Blast en hero ship

Star Wars Battlefront 2

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Star Wars Battlefront 2 patch brengt nieuwe map voor Blast en hero ship

Star Wars Battlefront 2 patch brengt nieuwe map voor Blast en hero ship

Vandaag is de eerste update voor Battlefront 2 live gegaan. In patch 1.1 zijn er flink wat verbeteringen aan de game doorgevoerd. Maar daar is het niet bij gebleven. De Crait map, die zich situeerde in de omgeving uit The Last Jedi, is nu ook speelbaar in Blast en Iden Versio’s schip is toegevoegd als Hero Ship. De volledige patch notes lees je hier:

Blast on Crait
We’re expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.
Iden Versio’s TIE/In fighter
Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.
Iden Versio’s TIE/In fighter Abilities:
Afterburner – Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time
Laser Barrage – Charges up a rapid fire barrage which deals high damage
Dual Proton Torpedoes – Fires two proton torpedoes which track the locked target and deal high damage
Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources
TIE/In fighter Star Cards:
Engine Heat Dissipator – Decreases the AFTERBURNER cooldown
Advanced Torpedoes – Increases DUAL PROTON TORPEDO damage
Vengeful Barrage – Increases the damage of LASER BARRAGE
Flight Commander – Increases the duration of INFERNO LEADER
Reinforced Hull – Increases the total health of the starfighter
Tuned Lasers – Increases primary weapon damage
Advanced Capacitors – Improves the primary weapons resistance to overheating
Repair Systems – Reduces the delay before health regeneration begins
Elite Pilot – Increases the turn rate of the starfighter
Engine Upgrade – Increases the top speed and how quickly the starfighter can accelerate and decelerate
Iden Versio’s TIE/In fighter Milestones:
Rapid Assault – Used Iden Versio’s TIE/LN fighter AFTERBURNER ability 25 times
Precision Strike – Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio’s TIE/LN Fighter
Hope Cannot Save Them – Achieve 25 LASER BARRAGE kills with Iden Versio’s TIE/LN Fighter
Avenge Our Emperor – Use Iden Versio’s TIE/LN Fighter INFERNO LEADER ability 25 times
Heroes:
Finn
Reduced base damage of his EL-16 from 65 to 45
Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
Reduced damage of each Deadeye shot from 40 to 30
Phasma
Reduced the heat generated per shot of her F-11D
Lando
Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
Boba Fett
Reduced the damage per rocket of Rocket Barrage from 90 to 78
Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters
Classes & Special Units
Wookiee Warrior
Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
Increased Bowcaster heat per shot
Specialist
Reduce size of scope glint
Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
Increased the bursts per minute of all Infiltration variants from 100 to 130
Heavy
Reduced the AOE of Supercharged and Explosive sentry
Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
Officer
Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25
Weapons:
CR2
Lowered start damage from 17 to 16
Lowered end damage from 9 to 8
Reduced damage falloff end distance from 40 to 30 meters
Barrage
Reduced inner blast radius from 3.5 to 2 meters
Increased outer blast radius from 5 to 6 meters
Increased explosion damage from 55 to 100
Blurrg-1120
Reduced falloff start distance from 20 to 15 meters
Reduced start damage of Explosive Shot from 29 to 26
Reduced end damage of Explosive Shot from 10 to 8
Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
Reduced accuracy of the final shots when Burst Mod is equipped
Trip Mine
Increased the number of mines that can be deployed at the same time from 1 to 2
Raised the time until the mines disappeared after death from 5 to 15 seconds
General:
Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
Stability improvements
Misc. bug fixing

All-round geek met een gigantische liefde voor Star Wars. Schrijft sinds 2005 over games en is een lopende film/game encyclopedie. Wakker te maken voor een goede game op Xbox Live (Havoc NL) of een bord lasagna. Streamt geregeld via Mixer en praat als BasvanDun over films op Stardust.