Eerste details komende update en DLC Halo Wars 2

Halo Wars 2

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Eerste details komende update en DLC Halo Wars 2

Eerste details komende update en DLC Halo Wars 2

De volledige details van de aankomende update, alsook de eerste DLC voor Halo Wars 2 zijn vrijgegeven. De content moet deze week nog verschijnen op Xbox One en PC. De eerste DLC zal een nieuwe leader toevoegen aan het spel, Lt. Colonel Morgan Kinsano. Ze heeft nieuwe units en mogelijkheden om jouw spel flink uit te breiden.





Daarnaast zal er ook een normale update verschijnen in de vorm van een patch. Het team achter de game heeft verschillende problemen aangepakt, zowel in de balans van de game als in de stabiliteit. De volledige patch notes zie je beneden. Deze maken ook duidelijk dat de DLC drie nieuwe achievements toe zal gaan voegen.

Crashes / Errors / Performance

Fixed a crash that occurred in Skirmish against AI opponents
Fixed some error handling with Xbox live service messages
Fixed a crash that can occur in a LASO play through
Fixed a hardlock that could occur when loading into “Lights Out”
Fixed a desync that could be hit in Firefight
Fixed a crash that could occur while watching the prologue cinematic
Fixed a crash that could occur while a user signs out while loading into a certain game mode
Fixed a crash that could occur when transporting newly deployed units
Fixed an Win 10 specific issue with the game hanging sometimes when restarting a mission
Fixed some suspend/idle issues that caused infinite loads
Fixed some Intel Iris Graphics 520 issues that could cause a crash
Improved performance when running on various Intel integrated GPUs
Fixed some improper localization strings in controller layout while playing the Basic Tutorial
Fixed an issue that could cause a crash when a Wolverine is destroyed by a Lightbridge toggling off while it was on it
Improved stability by fixing a large variety of one-off crashes
Fixed some performance hitches in Campaign that were caused by scripted events triggering
Gameplay

Fixed an issue where players were sometimes able to quickly assign one Leader Power point to two different Leader Powers
AI now garrisons a bit more often in Legendary when low on health
Damage against Bases show as soon as it happens
Fixed an issue with Hornets sometimes not responding to Banished unit attacks
Fixed an issue with pressing the ‘Q’ key twice did not select all units, if there were no units on the screen
Fixed an issue with Challenges sometimes not progressing in Solo/Team War or Team Objective Playlists
Fixed a logic issue in “Lights Out” where a player could bypass part of the mission
Fixed Shift-Right-clicking to set multiple waypoints not working in some cases
Fixed an issue with AI ignoring Sentinel recaptured Control Points
Fixed some units getting stuck on the campaign mission “The Halo”
Fixed a bug where the enemy AI retreats too often on Normal
Fixed an issue where the AI would sometimes kill its own units by toggling a Lightbridge
Fixed an issue with units doing no damage in a specific scenario
Fixed an issue with “Departures” video being unlocked after completing “The Halo”
Fixed a bug with “Just the Facts” and “The full story” achievements not triggering properly
Fixed an issue where players would get their Favorite Leader instead of the one picked
Fixed a bug where recycling a Shield Generator would take down the shield even if there was another Shield Generator on the base
Various unit animation fixes
Added three new achievements unique to the upcoming “Kinsano” leader DLC
Cosmetic

Fixed some text truncation that could occur in some Campaign missions
Fixed some text in a few Phoenix logs
Fixed some UI callouts for failed objectives in a previously played mission showing in a different mission
Audio
Fixed some cases of audio corruption when multiple sound effects were played at the same time
Fixed an issue with vehicle engine audio stuttering when on the edge of battle
Fixed an issue with clipping/corruption occurring in higher waves of Blitz Firefight
Design & Balance Changes

Note: Balance changes affect units in standard and Blitz multiplayer modes unless otherwise noted.
For Halo Wars 2 game designer notes and context surrounding these changes, please check out the March 16th Community Update blog.

LEADER POWERS:

Shipmaster’s Scout mines cannot be dropped on buildings anymore
The Banished Cleansing Beam speed slightly reduced
ODSTs cost increased from 600 to 800, HP slightly decreased
ECONOMY:

Adjusted the Supply income curve to give less of a bonus income on the first few Supply Pads/Warehouses, but less limiting as player’s build additional pads.

LEADERS:

Sgt. Forge: Removed the discount on Supply Pads and Reactors in the “Rolling Economy” leader power

UNITS:

Jump Pack Brutes:

Increased HP
Incased basic DPS
Slight increase to move speed
Hellbringers:

Significant increase to HP
Significant increase to fire damage dealt to basic infantry units
Move speed slightly increased
Cost reduced from 80/50 to 80/40
Reduced pre-attack and post-attack cooldown to improve responsiveness
Suicide Grunts (NOT Blitz Suicide Grunts)

Increased HP
Base damage decreased
Base AOE range increased
Move speed slightly increased
Charge distance increased
Charge speed decreased
Cost reduced from 100/25 to 100/20
Elite Rangers

Significantly increased HP
Armor type changed to be more resistant to small arms fire from Marine & Grunt squads
Cost reworked from 80/110 to 125/90
DPS increased
Jackrabbit
Cost reduced from 220/15 to 200/12
Ghost

Cost reduced from 265/20 to 230/15
Chopper

Cost reduced from 280/20 to 230/15
Hunters

Cost reduced from 150/200 to 160/160
DPS reduced
Cyclops

Cost reduced from 120/150 to 120/120
DPS reduced
Wraiths

HP significantly increased
Shields significantly increased
Build time reduced
Cost changed from 550/40 to 525/70
Plasma Cannon DPS increased
Plasma Mortar DPS increased
Plasma Mortar Fire rate increased
Y ability initial damage increased significantly
Incoming healing reduced
Scorpion

HP increased
Cost changed from 650/50 to 600/90
Machinegun DPS increased
Cannon DPS increased
Cannon AOE size decreased
Canister shell DPS increased
Canister shell AOE size increased
Incoming healing reduced
Grizzly

HP increased
Machinegun DPS increased
Missile pod DPS increased
Cannon DPS increased
Missile Barrage ability damage increased
Grunts

Grunt squad build time reduced
Overall DPS increased for basic and mine-upgrade squads
Overall DPS increased for pack brother upgrade squads
Marines

Grenade DPS decreased significantly
Grenade large AOE size reduced
Marine Assault rifle DPS decreased
Anders’ Sentinels

Move speed decreased
No longer has a huge damage bonus vs. buildings
General DPS decreased
Lockdown Bolt damage decreased significantly
Banshees
Banshee Plasma Torpedo damage reduced
Locusts

Basic DPS slightly reduced
Line of sight range reduced
Weapon range reduced
Base Turrets

UNSC and Banished upgraded turrets DPS increased
Banished turrets HP increased
UNSC turrets build time reduced
Banished turret build time reduced
Strongholds

UNSC and Banished HQ HP increased to a constant, high HP amount across all tech tiers

Daarnaast zal Ranked Play verschijnen met de update. Hierdoor zullen de playlists op beide systemen een aanpassing krijgen.

Halo Wars 2 Xbox One Playlists:

Versus AI
Rumble
Team Objective
Team War
Ranked 1v1 War
Ranked 2v2 War
Ranked 3v3 War
(Blitz) Standard
(Blitz) Brawl
(Blitz) Ranked Standard
(Blitz) Ranked Brawl
Halo Wars 2 Windows 10 Playlists:

Versus AI
Team War
Ranked 1v1 War
Ranked 2v2 War
Ranked 3v3 War
(Blitz) Standard
(Blitz) Brawl
(Blitz) Ranked Brawl

All-round geek met een gigantische liefde voor Star Wars. Schrijft sinds 2005 over games en is een lopende film/game encyclopedie. Wakker te maken voor een goede game op Xbox Live (Havoc NL) of een bord lasagna. Streamt geregeld via Mixer en praat over films op Letterboxd.